keywords = generative art, mobility,
airport architecture, data visualisation, flight patterns,
air travel, collaborative networks, second life, mapping,
google earth, rendition flights, gaming
A generative artwork that visualizes real-time travel information
through the lens of a viewer’s image. For the last several
years, I have been working on interactive video artworks that
generate an abstracted representation of a viewer’s
image using concepts from mathematics, physics, and biology.
In the projects below, each visualisation is generated by
a system of simple rules, such as the behavior of bees swarming
or cells living and dying on a grid.
I am currently exploring new ways to affect the behavior of
these systems with real-time data and would enjoy having the
chance to develop an installation specifically related to
David Clark, Jeff Howard, Chris Mendis, Shelley Simmons
A series of interactive flash animations using exclusively
the icons found in airport signage. The work will be a witty
and playful exploration that will appeal to children and adults
alike. Using the reduced black and white figures will make
the project inviting and familiar. The piece will not use
language so that the project is accessible for a wider audience.
Animations will be played as the project is in a waiting state,
however, as users interact with the project they will be able
to delve deeper into the narrative
Each departing plane’s destination is composited from
Toronto via google earth. During arrival at the destination
a composite layer is briefly given opacity priority, for a
represented view of every departing planes arrival. The flight
number, etc is displayed across the bottom of the screen.
Work responds to altitude and privileges the moments when
the earth becomes closer, moving again within our visual range.
High number of planes always airborne necessitates their arrivals
as the focus [composite would be very muddy otherwise]. Since
there is a limited number of destinations [lots, but limited],
google earth zooms could be cached locally.
Erik Adigard and Chris Salter
Dual Term is an online installation that uses the platform
of the 3-D virtual world Second Life. The project situates
itself in the complex territory between physical reality and
its simulacra within 3-D simulations, gaming environments
and other data-driven representations of built space. Exploring
two contrasting forms of immersion (noise/silence, overwhelming
data versus stillness) that mark the contemporary airport
experience, Dual Term presents a visual and aural walk thru
3-D experiential environment that alternates the visitor between
the built space of the Safdie terminal at Pearson International
and a 3-D simulacra running in Second Life on the T01 kiosk.
Maroussia Lévesque + Jason Lewis + Yannick
Assogba + Raed Moussa /Obx labs
Passage Obligé is a celebration of the fascinating
network and organization behind the flying structure, and
a poetic allusion to rendition flights. While flying may evoke
Pucci-dressed stewardesses and faster business in a globalised
world, recent controversies over this phenomenon are now an
inescapable issue art cannot simply ignore. The 2006 European
Commission report has shed some light on the possible issues
that arise from such practice, but the topic is still largely
ignored by the mass media and the public. We would like to
address the fact that this practice uses commercial planes
to carry military actions.
Zero One gratefully acknowledges the Canada Council for the
Arts, The Toronto Arts Council and the Greater Toronto Airports
Authority for their support of Terminal01.