Roxik -- Masayuki Kido


Labels: 3D, collaborative, flash, generative, kinetic
Writing.3D Editor's Introduction:
"...a three-dimensional text – whether it be presented in the immersive reading environment of a Cave, a game space, a QuickTime video, or a Javascript poem – requires an adaptive flexibility that we might even call a new mode of reading, a 'deep reading.' "
Spore:

...a simulation that
"ranges from the molecular phase to the galactic phase"
[DICE 2007 Summit speech]

...a simulation that
"ranges from the molecular phase to the galactic phase"
[DICE 2007 Summit speech]
Labels: 3D, game, generative, spore
Sheldon Brown
The Scalable City is a set of projects that explore the externalization of algorithmic approaches to urbanization which intersect with geographic, political, economic and aesthetic zones of conflict.
Bob Stein, new media pioneer, creater of TK3, interviewed in Halo by "This Spartan Life" about future of the book as a networked, media rich, mutating, 3D navigatable space.
Bob Stein: "The much more significant issue about the book of the future is that they will be networked, and won't be frozen; they'll change over time, quite rapidly...[and re: Muriel Cooper's work on navigable 3D space]...To be able to walk around in a book this way will be brilliant."
Bob Stein: "The much more significant issue about the book of the future is that they will be networked, and won't be frozen; they'll change over time, quite rapidly...[and re: Muriel Cooper's work on navigable 3D space]...To be able to walk around in a book this way will be brilliant."
Robert Bowen : Textscapes

Bowen: "All the images have one thing in common: they are created with typographical symbols and they function both as pictures and as texts. Ultimately for me they are virtual images of virtual things."
[Source: Wands, B. (2006). Art of the Digital Age. London: Thames & Hudson. ]

Bowen: "All the images have one thing in common: they are created with typographical symbols and they function both as pictures and as texts. Ultimately for me they are virtual images of virtual things."
[Source: Wands, B. (2006). Art of the Digital Age. London: Thames & Hudson. ]








